vortifame.blogg.se

Jef raskin
Jef raskin








jef raskin

This is particularly relevant to the field of videogames, where a purely GOMS based method to check interaction quality would lead to games such as this below: If a task takes a few seconds more, but is considered a lot more fulfilling, GOMS wouldn’t record this. My initial impression of this form of quantitative research is that it would highlight the speed/efficiency of an interaction, but not the quality – which is not necessarily the same thing. (Its important to note that these times will not relate to the real world, as user’s act at different speeds, and can only be used to compare against other GOMS scores.) Then by adding up the times it takes to do these actions, you can compare interaction methods by the time taken. He includes a chapter on GOMS, a method of assigning arbitrary times for actions such as typing a keystroke, moving a mouse, thinking and moving from the mouse to the keyboard. Whereas Cooper’s book favours qualitative data and methodology, through the establishment of persona’s and attempting to get inside user’s heads, Raskin favours quantitative methods. However, this is likely due to a change in the intended audience, as Cooper’s book intends to sell usability concepts to a business audience, whereas Raskin aims his book directly at computing professionals.Īnother key difference between Cooper and Raskin is they favour different methods of investigating the quality of an interface design.

#JEF RASKIN MAC#

The most readable parts of Raskin’s books are the anecdotes about the development of the Mac and Canon Cat, and these are too few. This book is a harder read than Cooper’s – often going deep into highly technical topics (like how he would like to notate mouse clicks), and lacking the wit or lightness of Inmates. My immediate thoughts are to compare this to Alan Cooper’s the inmates are running the asylum. Having recently finished The Humane Interface, written by a designer of the original Mac (credited with the design of the one button mouse), I will briefly summarise its topics, and give my impressions. We Are All Blind: Cognetics and the Designing of Interfaces for Accessibility: Introductio.Along with Alan Cooper’s book, when starting studying Human Computer Interaction, we were recommended to read Jef Raskin’s The Humane Interface. Turning the Art of Interface Design into Engineering.ĮHCI 2001 - Engineering for Human-Computer Interaction, 8th IFIP International Conference Proceedings of ACM Hypertext 87 Conference Proceedings of the ACM CHI 89 Human Factors in Computing Systems Conference Systemic Implications of Leap and an Improved Two-Part Cursor: A Case Study. Wanted for Crimes Against the Interface: Thoughts on an HCI Poster.Ī Concern about the Samuelson-Glushko Survey. Looking for a Humane Interface: Will Computers Ever Become Easy to Use?. The User Interface in Text Retrieval Systems Revisited, A Letter to the Editor. He occasionally wrote for computer publications, such as Dr.

jef raskin

It was during this period that Jef changed the spelling of his name from Jeff to Jef after meeting Jon and liking the lack of extraneous letters. He curated several art shows including one featuring his collection of unusual toys. It was also the basis for programming classes taught by Jef and Jon in the UCSD Visual Arts Dept. The language utilized "typing amplification" in which only the first letter was typed and the computer provided the balance of the instruction eliminating typing errors. The language had only 6 instructions (get it, print it, print "text", jump to, if it is ' ' then & stop) and could not manipulate numbers. The language was first used at the Humanities Summer Training Institute held in 1970 at the University of Kansas in Lawrence, Kansas. Along with his undergraduate student Jonathan (Jon) Collins, Jef developed the Flow Programming Language for use in teaching programming to the art and humanities students. He was awarded a National Science Foundation grant to establish a Computer and Humanities center which used a 16 bit Data General Nova computer and graphic display terminals rather than the teletypes which were in use at that time. Raskin later enrolled in a graduate music program at the University of California, San Diego (UCSD), but stopped to teach art, photography and computer science there, working as an assistant professor in the Visual Arts dept from 1968 until 1974. His first computer program, a music program, was part of his master's thesis. In 1967 he earned a master's degree in computer science at Pennsylvania State University. 1965) at the State University of New York at Stony Brook. Raskin was born in New York City to a secular Jewish family. Jef Raskin (MaFebruary 26, 2005) was an American human-computer interface expert best known for starting the Macintosh project for Apple in the late 1970s.










Jef raskin