

Buying stock in the company with the best income and growth potential is usually the best idea. Stock prices ‘lag’ behind the true value and growth of companies so investing some money early in opponents stock (particularly after they sell) can yield substantial profits. Don’t feel too badly about doing this because your opponents can and will do the same to you if you own industries in their cities and they feel it is favorable to them.īuying your own or your opponents stock is usually the slowest way to make money but can be very profitable if done right.

Also, it is possible to cut off your opponent’s income from industries in your cities, if you so choose, by not shipping raw cargo to them. For a long time, money spent this way will yield a much lower returm than money spent on new shipping routes. Note that while it can be very annoying having competitors buy the industries (through auctions) you are serving in your cities, you shouldn’t worry too much. Early on, however, your money is better spent on creating rail routes because of the greater potential income. As industries grow over time the percentage the player makes from them will go up and it can eventually become significant. Generates far kess income than shipping cargo but can be a steady source, boosting earnings from shipping raw cargos. Shipping valuable cargo is the best route to domination and winning. This should be continued only if the low valued raw cargo (such as Grain, for instance) is needed to make a higher valued cargo available (such as Food). High maintenance costs could actually cause these routes to be money losers. Be careful shipping cargo with very low value long distances. Far greater potential earnings than the other two methods. There are three basic ways to make money in the game. They’re just messing with our minds here to confuse us. The real story is, the column dated 1918 (‘This Year’) will be the sum of earnings from 19, the column now dated 1917 contains the figures for 19, and the one dated 1916 actually has the figures for 19. What’s this? 1915’s figures have become 1916’s, 1916’s have become 1917’s, and 1918 has just started with the same figures 1917 ended with. It seems 1917’s earnings have lagged behind the previous two years. This can be an important consideration for planning strategy in the scenarios.ĭecember 1917. Every column of figures actually summarizes two game-years, not one, as the table suggests. At the end of every game-year, the date column headings slide over to make it look like the figures in the column underneath are derived from one game-year’s earnings. The ‘date’ column headings near the top of the Finance window are misleading: the figures in every column ‘year’ are actually the sum of two running ‘game-years’. Note on Misleading Information on the F1 screen: If you’re leading by a wide margin, all is well. The best way to judge how you are doing in the game is to occasionally bring up the F1 (Finance Report) window and compare your Revenues for the past two ‘column’ years versus your opponents. The revenue generated thereby is then used to buy out your opponents before they do the same to you.

The core strategical objective of the game is to create a massive ‘Revenue Generating System’ (RGS). Select the ‘mac_retail_111 - macOS 10.13.6 or older only' branch for a version that is compatible with 10.12.4 up to 10.13.6.A General Strategy Guide withtips for new players to get up to speed quickly tips to avoid common frustrationstips to win against the Tycoon and Robber Baron difficulty levelsand some other goodies Strategy Overview Pre 10.14 Users: Players using a version of OS X before 10.14 can access a compatible version of the game via the Beta tab in the game’s properties window. For more detailed specifications check the Feral website. Please note for your computer to meet the minimum requirements it must match or better all elements of the listed spec.

SID MEIERS RAILROADS STEAM MAC
* All Mac Pros released since Late 2013 with a recommended Metal-capable graphics card.
SID MEIERS RAILROADS STEAM PRO
* All iMac Pro released since Late 2017.* All Mac minis released since Late 2012.* All MacBook Pros released since Mid 2012.* All MacBook Airs released since Mid 2012.* All MacBooks released since Early 2015.To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar. The game is officially supported on the following Macs. Multiplayer Notes: Multiplayer is only available over LAN and is compatible between Mac versions only.Graphics: 512Mb Nvidia 640M, 1.5GB Intel HD 5300 or 2GB AMD M290 or better (See Notes for more details).Processor: 1.1 GHz Intel Core M or greater.
